What we base our reviews on!
The Dopamine Hit
Concept: Instead of "Gameplay", we focus on chemistry.
The Question: "Is the core loop genuinely addictive, or does it feel like doing taxes?"
The Identity
Concept: Style, graphics och sound in symbios.
The Question: "Does this game have a soul, or is it just another generic Unreal Engine asset flip?"
The Respect
Concept: Respect for the gamers time and wallet.
The Question: "Does the game respect my time, or is it trying to hustle me for microtransactions and grind?"
The Grey Matter
Concept: The depth of the story and Intelligence of the AI.
The Question: "Is the story written by an adult, and is the AI smarter than a bag of rocks?"
The Aftertaste
Concept: The feelings that comes after.
The Question: "Will I remember this experience in three months, or is it already fading?"
Gaming journalism is boring. We’re here to fix that.
Let’s be honest. The internet doesn’t need another gaming site. It definitely doesn’t need another site that reads like a press release copy-pasted into WordPress, giving every mediocre sequel a "7/10" because the water textures looked nice.
That’s why Tutorial Failed exists.
We are a team of ONE writer who love video games enough to be brutally honest about them.
I’ve played enough generic open-world collect-athons to last a lifetime, and my patience for corporate greed is thinner than the plot of a modern military shooter.
Our Philosophy: No Pixel Counting We don’t care if a game runs at 4K resolution if playing it feels like doing taxes. We don’t care about "innovative ray-tracing" if the story was written by an AI on a caffeine crash.
We review games based on what actually matters:
The Dopamine Hit: Is it actually fun?
The Respect: Does the game respect your time and wallet?
The Identity: Does it have a soul?
What You Can Expect
I write chronicles, previews, and reviews with a twist.
I track the Controller Survival Rate (because rage-quitting is a real metric) and I ain't afraid to call out the Cringe Factor when dialogue gets painful.
If you’re looking for technical manuals, look elsewhere.
If you’re looking for honest, slightly cynical, and passionate takes on the industry we all love (and love to hate) — welcome home.
Tutorial Failed – I play the bad games so you don’t have to.

